Getting paid to make games and apps / Kristina Lyn Heitkamp.
"For a technophile, it's not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development" -- Google Books.
Record details
- ISBN: 9781508172963
- ISBN: 150817296X
- Physical Description: 80 pages : color illustrations ; 24 cm.
- Edition: First edition
- Publisher: New York : Rosen Publishing, 2017.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | All fun and games -- Go to the head of class -- Skills to pay the bills -- Show me your moves -- Future of industry. |
Target Audience Note: | Grades 7 to 12. |
Search for related items by subject
Subject: | Computer programming > Vocational guidance > Juvenile literature. Application software > Juvenile literature. Video games > Design > Juvenile literature. |
Search for related items by series
Available copies
- 5 of 5 copies available at NC Cardinal. (Show)
- 1 of 1 copy available at Iredell County Public Library.
Holds
- 0 current holds with 5 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Statesville Main Library | YA 005.1023 HEI (Text) | 33114024030025 | Young Adult Nonfiction | Available | - |
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245 | 1 | 0. | ‡aGetting paid to make games and apps / ‡cKristina Lyn Heitkamp. |
250 | . | ‡aFirst edition | |
264 | 1. | ‡aNew York : ‡bRosen Publishing, ‡c2017. | |
300 | . | ‡a80 pages : ‡bcolor illustrations ; ‡c24 cm. | |
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490 | 1 | . | ‡aTurning your tech hobbies into a career |
521 | 2 | . | ‡aGrades 7 to 12. |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aAll fun and games -- Go to the head of class -- Skills to pay the bills -- Show me your moves -- Future of industry. |
520 | . | ‡a"For a technophile, it's not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development" -- Google Books. | |
650 | 0. | ‡aComputer programming ‡xVocational guidance ‡vJuvenile literature. | |
650 | 0. | ‡aApplication software ‡vJuvenile literature. | |
650 | 0. | ‡aVideo games ‡xDesign ‡vJuvenile literature. | |
830 | 0. | ‡aTurning your tech hobbies into a career. ‡0(CARDINAL)630149 | |
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